29 Oct 2007

Asymptote and opacity – fig0100

Figure 0010
(Compiled with Asymptote version 1.87svn-r4652)
import edvenn_pi;

// HardLight: Multiplies or screens the colors, depending on the source color
// value. If the source color is lighter than 0.5, the backdrop is lightened
// as if it were screened; this is useful for adding highlights to a
// scene. If the source color is darker than 0.5, the backdrop is darkened
// as if it were multiplied; this is useful for adding shadows to a
// scene. The degree of lightening or darkening is proportional to the
// difference between the source color and 0.5; if it is equal to 0.5, the
// backdrop is unchanged. Painting with pure black or white produces
// pure black or white. The effect is similar to shining a harsh spotlight
// on the backdrop.
string blend="HardLight";


path [] edvenn= EdVenn(4);
pen [] fillp= new pen[]{black, red, green, blue};
pen p=linewidth(1mm);

for (int i=0; i<4; ++i) {
  filldraw(edvenn[i], fillpen=fillp[i], drawpen=linewidth((i+1)*mm/2));


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