29 Oct 2007

Asymptote and opacity – fig0110

Figure 0011
(Compiled with Asymptote version 1.87svn-r4652)
import edvenn_pi;

// SoftLight: Darkens or lightens the colors, depending on the source color value.
// If the source color is lighter than 0.5, the backdrop is lightened as if
// it were dodged; this is useful for adding highlights to a scene. If the
// source color is darker than 0.5, the backdrop is darkened as if it
// were burned in. The degree of lightening or darkening is proportional
// to the difference between the source color and 0.5; if it is
// equal to 0.5, the backdrop is unchanged. Painting with pure black or
// white produces a distinctly darker or lighter area but does not result
// in pure black or white. The effect is similar to shining a diffused
// spotlight on the backdrop.
string blend="SoftLight";


path [] edvenn= EdVenn(4);
pen [] fillp= new pen[]{black, red, green, blue};
pen p=linewidth(1mm);

for (int i=0; i<4; ++i) {
  filldraw(edvenn[i], fillpen=fillp[i], drawpen=linewidth((i+1)*mm/2));


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