import solids; import palette; size(14cm,0); currentlight=light(gray(0.4),specularfactor=3,viewport=false, (-0.5,-0.25,0.45), (0.5,-0.5,0.5),(0.5,0.5,0.75)); nslice=4*nslice; surface s=surface(sphere(O,1)); draw(s,lightgrey); path3 pl=plane((1,0,0),(0,1,0),(0,0,-1)); surface pls=shift(3,3,-1e-3)*scale(-6,-6,1)*surface(pl); draw(pls,0.7*red); real dist(triple z){return abs(z-Z);} surface shade; for (int i=0; i < currentlight.position.length; ++i) { shade=planeproject(pl,currentlight.position[i])*s; draw(shade,mean(palette((shade.map(dist)), Gradient(black,gray(0.6)))), nolight); }